Sunday, July 27, 2014

Can I Portal Back to Thurs. and Save 39 Quarters, Two Dimes, and a Nickel?



I started playing “Portal” as my choice for a single-player game.  Not knowing very much about the point of the game, I was excited to start a new challenge.  My first impressions were of the cold, dark, sci-fi lab setting of the game.  The game is essentially about a game; where you are the test subject and you are being studied as to how you overcome obstacles and conquer challenges.  As a player, I believe I was only given two helpful pieces of information (on the screen, after launching the game); directions for movement (A, S, W, D,) and that the ‘E’ will allow you to pick up an item.  Awesome!!  Thank you game developers for having the unproven faith in me as the player that I will figure it ALL out on my own.  I quickly realized that this game is pretty difficult.  I found the lack of help in the game frustrating.  I do not require being held by the hand or being spoon-fed information, but as a player I would have liked a little more assistance in the first couple levels.

In this game the player basically walks around, places objects where the (freaky, sci-fi/cyborg/robot/female,) testers want you to, and step through portals that exist (or can be created later,) to move from area to area.  The fun begins when you get a blaster of sorts that allows you to create and move portals to aid you in the game.  In addition, when a player (such as I,) gets frustrated, the blaster can be used to destroy some of the equipment and video cameras throughout the lab.  Destroying some equipment proved entertaining as it can illicit the game to warn you and complain about what you are doing.  I am not sure if they get angry and make challenges more difficult, however.

After 119 minutes of play, I am sure I am the dumbest gamer/Portal player of all time.  I believe I was in one room for 23 minutes before I accidentally figured out how to go where the game required me to go.  At one point I was so frustrated at not knowing how to get through a level, that I just started blasting portals everywhere.  The objectives for each level aren’t clearly defined, so users must discover for themselves what the challenge is for each level and assume that is how to successfully complete the level.  In addition to the ambiguous level objectives, it is not overly obvious when a level has been completed.  For example, upon completion of a task the game may verbally complement you as to your progress (i.e., ‘You are doing very well,’ etc.) but there isn’t any celebratory music, crowd cheering, clapping, fireworks, etc.  I found myself thinking ‘thanks for the compliment freaky, cyborg, tester- lady,’ how about some directions as to what I am supposed to be doing in here?   I like having an objective and/or a goal and this game does not appear to have either. 

My general lack of patience hampered my enjoyment of the game.  I am starting to get a clearer grasp of the traits I possess and how I would need to change some of my ways if I really want to analyze and learn from playing games.  While Portal was frustrating, it was also intriguing.  I probably should have paid closer attention to the skills (I evidently learned while completing,) in the first 5 levels because I am sure future levels will require the constant building on previously learned skills.  I will play it quite a bit more and see if my progress and simultaneous enjoyment of the game change with the mood I am in while playing.  In addition, I will have to experience more levels in the game to see if the game continues on it’s (at least to me,) monotonous path.  Patience is not something I have an abundance of but I will be sure to contain my frustration and boredom while playing the game in the future.

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