Monday, August 11, 2014

How Is This Thing Supposed To Work Again?



The more reading I do, the more I have thought about how I feel about having to play games for class.  The other day I came upon Gee’s mentioning of how ‘damaged’ gamers may need to find the right game to start to feel more accomplished in their abilities (or perhaps more specifically, more rewards for their efforts).  In order to conquer perceived inability with gaming.  I started thinking about how I have felt intimidated to play many games because I have difficulty using equal dexterity between hands (on a controller) in relation to hand-eye coordination and my patience or lack thereof infringes on the experience.  This became obvious playing game console first-person-shooter games with friends while in the military.  In general, while I know I have shortcomings it is difficult for me to face the ones that I see as weaknesses - or disappointments.

On one hand I want to neglect these shortcomings with refusal to work on them (a bad move, in life or gaming).  And on the other, I try to reason that I have done other things well that tested what I believed this ability would display. For example, years ago, I qualified on the M-16 left-handed because I was bored shooting right-handed and I wanted the challenge.  I can also bat in baseball better left handed then right handed (although I am far from good at either).  And possibly a few other examples.  However, neither of these regard rapid controller manipulation with both hands according to visual inputs.  Patience, is a shortcoming I know I need to work more on.

So, I have also thought of how a fundamental key to learning or getting better (as also mentioned in our readings,) is putting the time into it.  Possibly I need to invest the time in it.  Or stay away from some controller-required games.  So since these are shortcomings that bother me (and that I see as weaknesses,) at least now I consciously realize that I just have to train more at them if I want the expectation of a positive outcome.

No comments:

Post a Comment