The more reading I do, the more I have thought about how I feel about having
to play games for class. The other day I
came upon Gee’s mentioning of how ‘damaged’ gamers may need to find the right
game to start to feel more accomplished in their abilities (or perhaps more
specifically, more rewards for their efforts).
In order to conquer perceived inability with gaming. I started thinking about how I have felt intimidated to play many games
because I have difficulty using equal dexterity between hands (on a controller)
in relation to hand-eye coordination and my patience or lack thereof infringes
on the experience. This became obvious
playing game console first-person-shooter
games with friends while in the military. In general, while I know I have shortcomings it is difficult for me to face the ones that I see as weaknesses - or disappointments.
On one hand I want to neglect these shortcomings with
refusal to work on them (a bad move, in life or gaming). And on the other, I try to reason that I have
done other things well that tested what I believed this ability would display. For
example, years ago, I qualified on the M-16 left-handed because I was bored shooting
right-handed and I wanted the challenge. I can also bat in baseball
better left handed then right handed (although I am far from good at either). And possibly a few other examples. However, neither of these regard rapid
controller manipulation with both hands according to visual inputs. Patience, is a shortcoming I know I need to
work more on.
So, I have also thought of how a fundamental key to learning
or getting better (as also mentioned in our readings,) is putting the time into
it. Possibly I need to invest the
time in it. Or stay away from some controller-required games. So since these are shortcomings
that bother me (and that I see as weaknesses,) at least now I consciously realize that I just have
to train more at them if I want the expectation of a positive outcome.
No comments:
Post a Comment